Common Commands
Core server-side player commands defined on the main Player class.Members
- applyDefaultParameters
- attachShape
- cameraFollow
- changeMap
- emit
- flash
- getInShapes
- getShapes
- initializeDefaultStats
- lastProcessedInputTs
- Listen one-time to data from the client
- Listen to data from the client
- playSound
- Remove listeners of the client event
- Run Sync Changes
- setAnimation
- setGraphicAnimation
- setGraphicAnimation
- setHitbox
- setSync
- showAnimation
- showComponentAnimation
- stopAllSounds
- stopSound
- worldPositionX
- worldPositionY
applyDefaultParameters
Apply the built-in default parameter curves to this player. Use this when you want RPGJS to provide the initial parameter setup instead of restoring values from your own database or a saved snapshot. This method only defines the parameter curves and related defaults. It does not restore custom persisted data for you.- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
attachShape
Attach a zone shape to this player using the physic zone system This method creates a zone attached to the player’s entity in the physics engine. The zone can be circular or cone-shaped and will detect other entities (players/events) entering or exiting the zone.- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Parameters
idOrOptions:string | AttachShapeOptionsoptions?:AttachShapeOptions
Examples
cameraFollow
Make the camera follow another player or event This method sends an instruction to the client to fix the viewport on another sprite. The camera will follow the specified player or event, with optional smooth animation.Design
The camera follow instruction is sent only to this player’s client connection. This allows each player to have their own camera target, useful for cutscenes, following NPCs, or focusing on specific events.- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Parameters
otherPlayer:RpgPlayer | RpgEventoptions?:{ smoothMove?: boolean | { time?: number; ease?: string }; }
Examples
changeMap
Change the map for this player- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Parameters
mapId:stringpositions?:{ x: number; y: number; z?: number } | string
Returns
A promise that resolves when the map change is completeExamples
emit
Send a custom event to the current player’s client. Use this to push arbitrary websocket payloads to one client only. On the client side, receive the event by injectingWebSocketToken
and subscribing with socket.on(...).
- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Parameters
type:stringvalue?:any
Examples
flash
Trigger a flash animation on this player This method sends a flash animation event to the client, creating a visual feedback effect on the player’s sprite. The flash can be configured with various options including type (alpha, tint, or both), duration, cycles, and color.Design
The flash is sent as a broadcast event to all clients viewing this player. This is useful for visual feedback when the player takes damage, receives a buff, or when an important event occurs.- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Parameters
options?:{ type?: 'alpha' | 'tint' | 'both'; duration?: number; cycles?: number; alpha?: number; tint?: number | string; }
Examples
getInShapes
Get all shapes where this player is currently located Returns all shapes (from any player/event) where this player is currently inside. This is updated automatically when the player enters or exits shapes.- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Returns
Array of RpgShape instances where this player is locatedExamples
getShapes
Get all shapes attached to this player Returns all shapes that were created usingattachShape() on this player.
- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Returns
Array of RpgShape instances attached to this playerExamples
initializeDefaultStats
Initialize the built-in default player stats. This applies the default parameter curves and then restores HP/SP to their current maximum values so the client receives coherent bars on first load. Call this manually inonConnected() or onStart() when your game relies
on the built-in defaults. Do not call it after loading a snapshot or
hydrating player data from your own database unless you explicitly want to
overwrite those values.
- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
lastProcessedInputTs
Last processed client input timestamp for reconciliation- Source:
packages/server/src/Player/Player.ts - Kind:
property - Defined in:
RpgPlayer
Signature
Listen one-time to data from the client
Listen one time to custom data sent by the current player’s client. After the first matching event is received, the listener is removed automatically.- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer - Since:
3.0.0-beta.5
Signature
Parameters
key:stringcb:(data: any) => void | Promise<void>
Examples
Listen to data from the client
Listen to custom data sent by the current player’s client. This listens to websocket actions emitted from the client withsocket.emit(key, data). It is intended for custom client events
that are not already handled by built-in server actions such as
move, action, or GUI interactions.
- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer - Since:
3.0.0-beta.5
Signature
Parameters
key:stringcb:(data: any) => void | Promise<void>
Examples
playSound
Play a sound on the client side for this player only This method emits an event to play a sound only for this specific player. The sound must be defined on the client side (in the client module configuration).Design
The sound is sent only to this player’s client connection, making it ideal for personal feedback sounds like UI interactions, notifications, or personal achievements. For map-wide sounds that all players should hear, usemap.playSound() instead.
- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Parameters
soundId:stringoptions?:{ volume?: number; loop?: boolean }
Examples
Remove listeners of the client event
Remove all listeners for a custom client event on this player.- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer - Since:
3.0.0-beta.5
Signature
Parameters
key:string
Examples
Run Sync Changes
Run the change detection cycle. Normally, as soon as a hook is called in a class, the cycle is started. But you can start it manually The method calls theonChanges method on events and synchronizes all map data with the client.
- Source:
packages/server/src/Player/Player.ts - Kind:
method - Member of:
Player - Defined in:
RpgPlayer
Signature
setAnimation
- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Parameters
animationName:stringnbTimes?:number
setGraphicAnimation
Set the current animation of the player’s sprite This method changes the animation state of the player’s current sprite. It’s used to trigger character animations like attack, skill, or custom movements. WhennbTimes is set to a finite number, the animation will play that many times
before returning to the previous animation state.
If animationFixed is true, this method will not change the animation.
- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Parameters
animationName:stringnbTimes:number
setGraphicAnimation
Set the current animation of the player’s sprite with a temporary graphic change This method changes the animation state of the player’s current sprite and temporarily changes the player’s graphic (sprite sheet) during the animation. The graphic is automatically reset when the animation finishes. WhennbTimes is set to a finite number, the animation will play that many times
before returning to the previous animation state and graphic.
If animationFixed is true, this method will not change the animation.
- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Parameters
animationName:stringgraphic:string | string[]nbTimes:number
setHitbox
Set the hitbox of the player for collision detection This method defines the hitbox used for collision detection in the physics engine. The hitbox can be smaller or larger than the visual representation of the player, allowing for precise collision detection.Design
The hitbox is used by the physics engine to detect collisions with other entities, static obstacles, and shapes. Changing the hitbox will immediately update the collision detection without affecting the visual appearance of the player.- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Parameters
width:numberheight:number
Examples
setSync
Set the sync schema for the map- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Parameters
schema:any
showAnimation
- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Parameters
graphic:stringanimationName:stringreplaceGraphic?:boolean
showComponentAnimation
Show a temporary component animation on this player This method broadcasts a component animation to all clients, allowing temporary visual effects like hit indicators, spell effects, or status animations to be displayed on the player.- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Parameters
id:stringparams?:any
Examples
stopAllSounds
Stop all currently playing sounds for this player This method stops all sounds that are currently playing for the player. Useful when changing maps to prevent sound overlap.- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Examples
stopSound
Stop a sound that is currently playing for this player This method stops a sound that was previously started withplaySound().
The sound must be defined on the client side.
- Source:
packages/server/src/Player/Player.ts - Kind:
method - Defined in:
RpgPlayer
Signature
Parameters
soundId:string
Examples
worldPositionX
Computed signal for world X position Calculates the absolute world X position from the map’s world position plus the player’s local X position. Returns 0 if no map is assigned.- Source:
packages/server/src/Player/Player.ts - Kind:
getter - Defined in:
RpgPlayer
Signature
Examples
worldPositionY
Computed signal for world Y position Calculates the absolute world Y position from the map’s world position plus the player’s local Y position. Returns 0 if no map is assigned.- Source:
packages/server/src/Player/Player.ts - Kind:
getter - Defined in:
RpgPlayer