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Components

Component-based UI layout helpers and component utilities for players.

Members

mergeComponents

Merge components with existing components at a specific position Merges new components with existing components at the specified position.
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: method

Signature

Parameters

  • position: ComponentPosition
  • layout: ComponentInput
  • options?: ComponentLayout

Returns

void

Examples

mergeComponents

Merge components with existing components at a specific position
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: method
  • Defined in: IComponentManager

Signature

Parameters

  • position: ComponentPosition
  • layout: ComponentInput
  • options?: ComponentLayout

Returns

void

removeComponents

Remove components from a specific position Deletes all components at the specified position.
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: method

Signature

Parameters

  • position: ComponentPosition

Returns

void

Examples

removeComponents

Remove components from a specific position
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: method
  • Defined in: IComponentManager

Signature

Parameters

  • position: ComponentPosition

Returns

void

setComponentsBottom

Set components to display below the player graphic Components are displayed below the player’s sprite and can include text, bars, shapes, or any combination. The components are synchronized to all clients on the map.
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: method

Signature

Parameters

  • layout: ComponentInput
  • options?: ComponentLayout

Returns

void

Examples

setComponentsBottom

Set components to display below the player graphic
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: method
  • Defined in: IComponentManager

Signature

Parameters

  • layout: ComponentInput
  • options?: ComponentLayout

Returns

void

setComponentsCenter

Set components to display at the center of the player graphic Components are displayed at the center of the player’s sprite. Be careful: if you assign, it deletes the graphics and if the lines are superimposed.
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: method

Signature

Parameters

  • layout: ComponentInput
  • options?: ComponentLayout

Returns

void

Examples

setComponentsCenter

Set components to display at the center of the player graphic
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: method
  • Defined in: IComponentManager

Signature

Parameters

  • layout: ComponentInput
  • options?: ComponentLayout

Returns

void

setComponentsLeft

Set components to display to the left of the player graphic Components are displayed to the left of the player’s sprite.
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: method

Signature

Parameters

  • layout: ComponentInput
  • options?: ComponentLayout

Returns

void

Examples

setComponentsLeft

Set components to display to the left of the player graphic
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: method
  • Defined in: IComponentManager

Signature

Parameters

  • layout: ComponentInput
  • options?: ComponentLayout

Returns

void

setComponentsRight

Set components to display to the right of the player graphic Components are displayed to the right of the player’s sprite.
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: method

Signature

Parameters

  • layout: ComponentInput
  • options?: ComponentLayout

Returns

void

Examples

setComponentsRight

Set components to display to the right of the player graphic
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: method
  • Defined in: IComponentManager

Signature

Parameters

  • layout: ComponentInput
  • options?: ComponentLayout

Returns

void

setComponentsTop

Set components to display above the player graphic Components are displayed above the player’s sprite and can include text, bars, shapes, or any combination. The components are synchronized to all clients on the map.
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: method

Signature

Parameters

  • layout: ComponentInput
  • options?: ComponentLayout

Returns

void

Examples

setComponentsTop

Set components to display above the player graphic
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: method
  • Defined in: IComponentManager

Signature

Parameters

  • layout: ComponentInput
  • options?: ComponentLayout

Returns

void

setGraphic

Set the graphic(s) for this player Allows setting either a single graphic or multiple graphics for the player. When multiple graphics are provided, they are used for animation sequences. The graphics system provides flexible visual representation that can be dynamically changed during gameplay for different states, equipment, or animations.
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: method
  • Defined in: IComponentManager

Signature

Parameters

  • graphic: GraphicInput

Returns

void

Examples

WithComponentManager

Component Manager Mixin Provides graphic and component management capabilities to any class. This mixin allows setting single or multiple graphics for player representation, enabling dynamic visual changes and animation sequences. It also provides methods to display UI components around the player graphic (top, bottom, center, left, right). Components are stored as JSON strings for efficient synchronization.
  • Source: packages/server/src/Player/ComponentManager.ts
  • Kind: function

Signature

Parameters

  • Base: TBase

Returns

Extended class with component management methods

Examples