Create database
The database is where you register reusable game data such as items, skills, classes, states, or custom objects.Register data in provideServerModules
Add data dynamically on a map
You can also register data at runtime:What belongs in the database
- items
- skills
- states
- classes
- custom server-side objects used by your game
Recommended flow
- Put shared game data in
database - Keep map-specific or temporary content dynamic with
map.addInDatabase() - Use string IDs from gameplay code when possible