Documentation Index
Fetch the complete documentation index at: https://v5.rpgjs.dev/llms.txt
Use this file to discover all available pages before exploring further.
Prebuilt Components
RPGJS includes a collection of prebuilt sprite components that you can use directly in your game. These components are ready to use out of the box and can be customized through props to match your game’s aesthetic.Use prebuilt components when RPGJS already provides the sprite visual effect you
need. For custom client-side effects, see
Sprite Components. For server-controlled player
visuals, see Authoritative Sprite Components.
Available Components
Light Halo
An animated light effect that creates a beautiful pulsing glow around sprites. Perfect for:- Atmospheric lighting effects
- Magical auras and enchantments
- Ambient glow for characters and objects
- Dynamic lighting that responds to sprite state
Using Prebuilt Components
All prebuilt components follow the same pattern as custom sprite components. You can use them in your module configuration:See Also
- Components overview - Choose the right component system
- Sprite Components Guide - Learn how to create and use sprite components
- CanvasEngine Documentation - Deep dive into the rendering engine